Struct GameTick
[EcsGuid("{54463bb2-5d84-45f8-a1b3-b70c8b782902}")]
public struct GameTick
- Inherited Members
Constructors
GameTick(float, float)
public GameTick(float elapsed, float step)
Parameters
Properties
TimeElapsed
How much time has elapsed since the last update. (in seconds)
public readonly float TimeElapsed { get; }
Property Value
TimeStep
How much time the simulation should step forward. (in seconds)
public readonly float TimeStep { get; }