Table of Contents

Struct GameTick

Namespace
ReFuel.Ecs
Assembly
ReFuel.dll
[EcsGuid("{54463bb2-5d84-45f8-a1b3-b70c8b782902}")]
public struct GameTick
Inherited Members

Constructors

GameTick(float, float)

public GameTick(float elapsed, float step)

Parameters

elapsed float
step float

Properties

TimeElapsed

How much time has elapsed since the last update. (in seconds)

public readonly float TimeElapsed { get; }

Property Value

float

TimeStep

How much time the simulation should step forward. (in seconds)

public readonly float TimeStep { get; }

Property Value

float