Table of Contents

Class Shader<T>

Namespace
ReFuel.Resources
Assembly
ReFuel.dll

Represents a graphics shader that can be used to draw on the GPU.

public class Shader<T> : ResourceEntity, IEnumerable<EcsNode>, IEnumerable, IResourceInfo, IArc, IDisposable, IInitializer, IInitializerBase where T : Material

Type Parameters

T

The material this shader uses. Can be NilMaterial.

Inheritance
Shader<T>
Implements
Derived
Inherited Members

Properties

Class

The class of this resource.

public override ResourceClass Class { get; }

Property Value

ResourceClass