Struct Bone
A node in a skeleton armature.
public readonly record struct Bone : IEquatable<Bone>
- Implements
- Inherited Members
Constructors
Bone(int, Vector3, Vector3)
A node in a skeleton armature.
public Bone(int ParentIndex, Vector3 Head, Vector3 Tail)
Parameters
ParentIndex
intThe index of the parent bone.
Head
Vector3The position of the head vector.
Tail
Vector3The position of the tail vector.
Properties
Head
The position of the head vector.
public Vector3 Head { get; init; }
Property Value
ParentIndex
The index of the parent bone.
public int ParentIndex { get; init; }
Property Value
Tail
The position of the tail vector.
public Vector3 Tail { get; init; }